> For the complete documentation index, see [llms.txt](https://project-phoenix.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://project-phoenix.gitbook.io/documentation/build/unreal-engine-project/launching-the-unreal-engine-project.md).

# Launching the Unreal Engine Project

### 1.  Launch the Project

* Ensure the **Assets** folder has been copied into the Content directory:\
  `…/ProjectPhoenix-UE5/Content/`
* Open the project via the **Epic Games Launcher** or by double-clicking the **ProjectPhoenix** file in the project folder.

![](https://lh7-rt.googleusercontent.com/docsz/AD_4nXee8Yvqz7orCsZZXPwJX7ZBZFEuxhqQ7IPNBZV3Q6LV7iSFG0e2RdgiKV16_ZI14S2Ld2_RtQfKL7ygb8hEQgSbwNwlqhN77D0cZAkD8DcIYo3oN8iqHuSF7cU0ogKYqoasgWdaSg?key=3bYSIlxYzIAUNmO5HtRfLuVF)

### 2.  Open the Main Map

* By default, the project should open to the **Main** map, which bypasses the login system for easier development. Things should look like the image below.

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXee3SgTwAgOHtbUfXPt1s5qLAxfwosyweGP_g-GYKrb4QyPomoH-zoAYXbh8kdzDk9t0R1CZBX6eg4scE8hSahJWb41FR3HElaJZVtSyfLQTHeTkE-kHH0BmFHU2GVjA2OBAh_fIQ?key=3bYSIlxYzIAUNmO5HtRfLuVF" alt=""><figcaption></figcaption></figure>

### 3.  Activate the NVIDIA DLSS Plugins (Optional)

* Go to **Edit > Plugins**&#x20;
* Activate the NVIDIA plugins located under **Installed > Rendering**

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdRmDr4Jg8-nfPVWglzFulDixztOppaPpEl8tKgI5KcPRZxKy3k0UTpchhWvGpVcEDT-i90Vh8nJrhNyrv-flNHI2culLDY-oY0GbWYJAsfArkTKnxHMRgwPWM61-XDLrnLfkMNmw?key=3bYSIlxYzIAUNmO5HtRfLuVF" alt=""><figcaption></figcaption></figure>

* Open the **BP\_MainController** blueprint
* Navigate to the section labeled **BeginPlay**
* Set **DLSS-FG Mode** as shown below

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdar6Kn2QHAjjunOrNDNCZcwZpiUtBl6aEL6Af5rNrZU6aGJX6RZWLGAw0fvGAXCgFvY8YK0QoTU4QYLFusJDHCSeDpHcYUcAEeR8mTtnJuSU9XnRvBjM_vdqdL_5FDeDMro-nrhg?key=3bYSIlxYzIAUNmO5HtRfLuVF" alt=""><figcaption></figcaption></figure>

### 4.  Use the Login Screen (Optional)

* To enable the login system, open the **Login Map** located at:\
  `/Maps/Auth/Map_LoginScreen`.
* Login with credentials created via the frontend app&#x20;
  * Remote frontend app:[ https://projectphoenixclx.com/](https://projectphoenixclx.com/)
  * Local frontend app:[ http://localhost:3111/](http://localhost:5173/)
* If using the **local frontend app**, you need to disable the system's remote backend/frontend (BEFE) setting:
  * Open the Event Graph in **W\_LoginScreen** located at `/UserInterface/LoginScreen/Widgets/W_LoginScreen`.
  * Locate the variable `UseRemoteBEFE?` and uncheck it.

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdBL3fNjs365npyCKJSaqsOWFJaHidsVLLnNNS-hkgnUFlkskAfDDUJx5Ten7VpS8LbHtVvLwXF20OGt9AteUjnkZ_WE6WzNHZ51jNr4YGNQH8N-uUrkGKsRTvbg5yG8jJMdQQyiQ?key=3bYSIlxYzIAUNmO5HtRfLuVF" alt=""><figcaption></figcaption></figure>

### 5.  View Clone Details

* In the **Main** map, select the clone that’s there.
* The details panel on the right will display debug options.

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcFgUgn1SINuVcSPNOlq4OsVLFTAJW9qtrNMvfgc5UBzadv38EHKcqFWzPmkP2zCUy6kPhkPYU79AQbm0cmoL9Yqpi9gcKEXAj1ZIHrA9dtitdsErTlpRJ_xZetUjDE73-N0hG_WA?key=3bYSIlxYzIAUNmO5HtRfLuVF" alt=""><figcaption></figcaption></figure>

### 6.  Use Sample Users for Testing

* **Sample Users** is enabled by default.
  * This setting uses prepopulated user data for testing.
  * You can find and edit the sample user data table at:\
    `Assets/Characters/CloneX/01_Traits/Components/Datatables/Users/Users`
* To use wallet-connected clones instead:
  * Uncheck **Use Sample Users** in the details panel.
  * Ensure your user account and wallet are connected via the frontend app.

### 7.  Test the Project

* Click the **Play** button in the Unreal Engine toolbar to run the application.
* Use the debug options and sample users to test and build features.

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc9R1eFi5JaRazwiJvhK4EBeOBd5vT8aBo5k54vxRGtlKvTDjVpdqm7MBFrJ8VsjGCKFsCsBpigAOVS8Gxvsz63qQho_D7BotW4xIqnIXQwEYhdUqGKsVnMDhQ9D7vUsa5LdaKTXA?key=3bYSIlxYzIAUNmO5HtRfLuVF" alt=""><figcaption></figcaption></figure>

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfIPfIAS3sc4kcp6_G9FHJrDfC0bpoanDHkW9AAfTNOSMS7xvr6ga8QEkS4sqktBop91_27OK_S35PnAbKvhgtPthu3OaoXaLO9ALGaX4zfDcxAhiLs1hiekkei3TiHWGcq7-TKSQ?key=3bYSIlxYzIAUNmO5HtRfLuVF" alt=""><figcaption></figcaption></figure>
