Launching the Unreal Engine Project
Last updated
Last updated
Ensure the Assets folder has been copied into the Content directory:
…/ProjectPhoenix-UE5/Content/
Open the project via the Epic Games Launcher or by double-clicking the ProjectPhoenix file in the project folder.
By default, the project should open to the Main map, which bypasses the login system for easier development. Things should look like the image below.
Go to Edit > Plugins
Activate the NVIDIA plugins located under Installed > Rendering
Open the BP_MainController blueprint
Navigate to the section labeled BeginPlay
Set DLSS-FG Mode as shown below
To enable the login system, open the Login Map located at:
/Maps/Auth/Map_LoginScreen
.
Login with credentials created via the frontend app
Remote frontend app: https://projectphoenixclx.com/
Local frontend app: http://localhost:3111/
If using the local frontend app, you need to disable the system's remote backend/frontend (BEFE) setting:
Open the Event Graph in W_LoginScreen located at /UserInterface/LoginScreen/Widgets/W_LoginScreen
.
Locate the variable UseRemoteBEFE?
and uncheck it.
In the Main map, select the clone that’s there.
The details panel on the right will display debug options.
Sample Users is enabled by default.
This setting uses prepopulated user data for testing.
You can find and edit the sample user data table at:
Assets/Characters/CloneX/01_Traits/Components/Datatables/Users/Users
To use wallet-connected clones instead:
Uncheck Use Sample Users in the details panel.
Ensure your user account and wallet are connected via the frontend app.
Click the Play button in the Unreal Engine toolbar to run the application.
Use the debug options and sample users to test and build features.