Launching the Unreal Engine Project

1. Launch the Project

  • Ensure the Assets folder has been copied into the Content directory: …/ProjectPhoenix-UE5/Content/

  • Open the project via the Epic Games Launcher or by double-clicking the ProjectPhoenix file in the project folder.

2. Open the Main Map

  • By default, the project should open to the Main map, which bypasses the login system for easier development. Things should look like the image below.

3. Activate the NVIDIA DLSS Plugins (Optional)

  • Go to Edit > Plugins

  • Activate the NVIDIA plugins located under Installed > Rendering

  • Open the BP_MainController blueprint

  • Navigate to the section labeled BeginPlay

  • Set DLSS-FG Mode as shown below

4. Use the Login Screen (Optional)

  • To enable the login system, open the Login Map located at: /Maps/Auth/Map_LoginScreen.

  • Login with credentials created via the frontend app

  • If using the local frontend app, you need to disable the system's remote backend/frontend (BEFE) setting:

    • Open the Event Graph in W_LoginScreen located at /UserInterface/LoginScreen/Widgets/W_LoginScreen.

    • Locate the variable UseRemoteBEFE? and uncheck it.

5. View Clone Details

  • In the Main map, select the clone that’s there.

  • The details panel on the right will display debug options.

6. Use Sample Users for Testing

  • Sample Users is enabled by default.

    • This setting uses prepopulated user data for testing.

    • You can find and edit the sample user data table at: Assets/Characters/CloneX/01_Traits/Components/Datatables/Users/Users

  • To use wallet-connected clones instead:

    • Uncheck Use Sample Users in the details panel.

    • Ensure your user account and wallet are connected via the frontend app.

7. Test the Project

  • Click the Play button in the Unreal Engine toolbar to run the application.

  • Use the debug options and sample users to test and build features.

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